Sound Park: Mobile Audio Game

August 2008 Montreal, Quebec

We created a multi-player game application based on the objective of collecting audio clips and depositing them in a staging area. Central to the game are the themes of highly coupled interaction and communication between players with different roles, and an engaging blend of interaction with both the physical and virtual worlds. To this end, numerous technologies including locative sensing, miniature computing, and portable displays had to be integrated with a game middleware and audio scene rendering engine. The result provides an example of future pervasive computing applications that are not only technologically motivating but also socially engaging as well as incredibly fun.

for additional information

Players:

Scout
Hunter


View Park in Google

Programming:


Mobile audioscapes and DSP: Zack Settel, Mike Wozniewski
Gumstix (tiny mobile computing) and 802.11:  Nicolas Bouillot
uGasp Gaming Logic and Mobile Phone: Romain Pellrin

Arts:


3D Graphics and Design:   Tatiana Pietkiewicz
Music Arrangement: Zack Settel

Production:

Production par / Produced by
Bouillot, Pellrin, Settel, Pietkiewicz, Wozniewski

software enviornment:


Video Documentation, Camera, Editing, DV production:

Romain Pellerin & Tatianna Pietkiewicz 
Zack Settel (audio postProd) 

Collaboration de Recherche / Research Collaboration:

La CNAM Patris, project manager, Eric Gressier Soudan


Centre for Intelligent Machines (CIM), McGill University   
Mobile Audioscape Project: Direction de Recherche/Research Director, Jeremy Cooperstock
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Soutien Additionnelle/Additional Support:


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