We created a multi-player game application based on the objective of collecting audio clips and depositing them in a staging area.
Central to the game are the themes of highly coupled interaction and communication between players with different roles,
and an engaging blend of interaction with both the physical and virtual worlds. To this end, numerous technologies including locative sensing,
miniature computing, and portable displays had to be integrated with a game middleware and audio scene rendering engine.
The result provides an example of future pervasive computing applications that are not only technologically motivating but
also socially engaging as well as incredibly fun.
Mobile audioscapes and DSP: Zack Settel, Mike Wozniewski
Gumstix (tiny mobile computing) and 802.11: Nicolas Bouillot
uGasp Gaming Logic and Mobile Phone: Romain Pellrin
Arts:
3D Graphics and Design: Tatiana Pietkiewicz
Music Arrangement: Zack Settel
Production:
Production par / Produced by
Bouillot, Pellrin, Settel, Pietkiewicz, Wozniewski